Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jul 03, 2006, 05:08 AM // 05:08   #1
Forge Runner
 
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
Advertisement

Disable Ads
Default give warrior hench an elite other than 'charge'

thread title pretty much says it all...i mean i think cleave or eviscerate would make him more effective. if anet insists on giving the hench charge, they should at least let us somehow direct the henchman as to when he should use it
The Great Al is offline   Reply With Quote
Old Jul 03, 2006, 05:15 AM // 05:15   #2
Krytan Explorer
 
Join Date: Oct 2005
Guild: The Last Sacrens
Profession: N/Me
Default

Charge really helps when running away and they should make it retreat! But yea I agree with you but what elite?
TheOneAndOnlyX is offline   Reply With Quote
Old Jul 03, 2006, 05:31 AM // 05:31   #3
Jungle Guide
 
Winstar's Avatar
 
Join Date: Feb 2006
Location: London
Default

Hey man, I kinda like charge. I like when Devona gets that party movin movin. Its nice for the mundane bits where you are just walking to place x. I also find it helps the party skirt by enimies you don't want to aggro. Anyway, I like that it helps the whole party. But, there is probably something better...or almost certainly. One of them should pack triple chop like those bloody Jade Brotherhood knights...
Winstar is offline   Reply With Quote
Old Jul 03, 2006, 05:43 AM // 05:43   #4
Forge Runner
 
Join Date: Apr 2005
Profession: Mo/Me
Default

Quote:
Originally Posted by TheOneAndOnlyX
Charge really helps when running away and they should make it retreat! But yea I agree with you but what elite?
Are you joking?

Hench are always too dumb to retreat in time.

Hence having "Charge!" on a henchman is 100% worthless, period.

Give them a better elite, and give them some other useful skills too.

/signed
Navaros is offline   Reply With Quote
Old Jul 03, 2006, 08:09 AM // 08:09   #5
Krytan Explorer
 
Rampager's Avatar
 
Join Date: May 2006
Location: Australia
Profession: Mo/
Default

/agree they only use it just before going into battle and that to me is kinda useless

so i say /signed
Rampager is offline   Reply With Quote
Old Jul 03, 2006, 08:14 AM // 08:14   #6
Desert Nomad
 
Join Date: Jan 2006
Location: Moon
Profession: Mo/
Default

The only time when Charge benefits the player while playing is henchies is right at the start, or after a battle has ended. When the player starts running ahead, the henchies always lag behind, on the back of the aggro circle, so to get the benefit or Charge, player would have to stop whenever it ended, and wait for the henchie to use it again.

And last I checked, Brawler and Fighter use Charge! at exact same time, even when they are basically hugging eachother. If they actually chained it right, and didn't lag behind from the player, that'd be 25% faster running all the time
Kaguya is offline   Reply With Quote
Old Jul 03, 2006, 08:46 AM // 08:46   #7
Frost Gate Guardian
 
Join Date: Jul 2005
Location: I wander.
Profession: Mo/R
Default

Well, I don't mind alot of CHARGE!, but I can't think of a better elite that the warriors could have.

I think the warriors are kinda nice, the way they do at least seem to have some kind of slant toward one role or another (I like that about henchies in general, but Henchies are actually one of my favorite things about Guild Wars).
Miss Innocent is offline   Reply With Quote
Old Jul 03, 2006, 09:59 AM // 09:59   #8
Lion's Arch Merchant
 
Join Date: Jan 2006
Default

/signed

They always use charge at the wrong time anyhow. Usually when I'm trying to pull, causing me to move faster, causing chasing mobs to disengage. Quite irritating at times.
Whiplashr is offline   Reply With Quote
Old Jul 03, 2006, 11:26 AM // 11:26   #9
Desert Nomad
 
Join Date: Aug 2005
Location: Grand Court of Selket/Sebelkeh
Guild: What If You Had An Outpost Named After You [slkt]
Profession: W/
Default

Devona used to have both Charge and Earth Shaker, and it really didn't make much of a difference.
Selket is offline   Reply With Quote
Old Jul 03, 2006, 03:58 PM // 15:58   #10
Ascalonian Squire
 
Join Date: Nov 2005
Location: UK
Profession: Mo/W
Default

Although I find it easy to control the use of it, I agree.

It's easy to trigger the warrior's use of "Charge!". I won't bother going on about how to, though.

A different elite would be nice.
Flixified is offline   Reply With Quote
Old Jul 03, 2006, 04:53 PM // 16:53   #11
Jungle Guide
 
FalconDance's Avatar
 
Join Date: Sep 2005
Location: ...deep within the sylvan splendor...
Guild: Order of the Migrating Coconuts [ALBA]
Default

/signed if for no other reason that the fighter AI makes Charge! trigger at odd times---like when we're at a standstill and I'm trying to figure out the best way to get somewhere .
FalconDance is offline   Reply With Quote
Old Jul 03, 2006, 07:05 PM // 19:05   #12
Lion's Arch Merchant
 
xBakox's Avatar
 
Join Date: Oct 2005
Guild: [JF] Just Friends, [NOT] Nomads of Turmoil
Default

The luxon warrior hench already has Dragon Slash as his elite...I dunno about kurz though.
xBakox is offline   Reply With Quote
Old Jul 03, 2006, 08:49 PM // 20:49   #13
Desert Nomad
 
Sir Mad's Avatar
 
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
Default

/half signed

Let me explain: in both factions and prophecy we have 2 warriors henchman. When you go alone with 7 henchies and are not a warrior yourself, you're likely to have them both in your team. With their poor AI, they will use Charge at the same time - their twin thingy is definitely useless.

I'd vote for having one warrior with charge, and one with another elite.
Sir Mad is offline   Reply With Quote
Old Jul 04, 2006, 01:51 AM // 01:51   #14
Forge Runner
 
gameshoes3003's Avatar
 
Join Date: Feb 2006
Default

I personally think that I'm fine with the Henchies have Charge. But I don't think Little Thom needs it.
gameshoes3003 is offline   Reply With Quote
Old Jul 04, 2006, 02:51 AM // 02:51   #15
Wilds Pathfinder
 
Join Date: Jul 2005
Default

http://gw.gamewikis.org/wiki/Stefan
http://gw.gamewikis.org/wiki/Little_Thom
http://gw.gamewikis.org/wiki/Devona
http://gw.gamewikis.org/wiki/Lukas
http://gw.gamewikis.org/wiki/Seaguard_Eli
http://gw.gamewikis.org/wiki/Talon_Silverwing

Yes Lukas and Eli have dragon slash and no other adrenaline skills. Yes neither of them even have 8 skills. Yes Talon has 5 skills. Yes they all use heal signet when everything is beating on them and get them below half health. Honestly the way henchmen are you complain about something this little? Screw changing their elite, lets start with giving them 8 skills. Then give them a build that isn't completely stupid. Then lets talk about elite changing.
TadaceAce is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Give alliances that owns cities the option of offering Elite missions for everyone. Thallandor Sardelac Sanitarium 46 Mar 13, 2007 02:53 AM // 02:53
Favorite Warrior Elite pegasux The Campfire 38 May 08, 2006 01:21 PM // 13:21
Kill henches (or give us better hench AI) Joh Sardelac Sanitarium 20 Mar 24, 2006 09:07 PM // 21:07
The milk shake Sardelac Sanitarium 5 Aug 26, 2005 09:15 PM // 21:15
Neo-LD Sardelac Sanitarium 7 Aug 08, 2005 03:59 AM // 03:59


All times are GMT. The time now is 05:14 PM // 17:14.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("